Teamwork

Who Should Attend?

Teamwork programme is ideal for participants of all levels, from entry level apprentices to the most senior of leaders, working across functional, hierarchical boundaries.

Course Summary

Equip your team members with all the skills they need to contribute to a high performing team who work effectively together.

Effective team building releases every team members’ potential and helps them maximise the performance of the team. When working together towards a common goal, team members will form new relationships, strengthen existing ones and learn more about the people they work with.

For team members to work together effectively, a wide range of interpersonal and team skills are required. Interpersonal skills such as: listening, assertiveness, expressing ideas, and asking questions, and team skills such as: planning, conflict resolution, and decision making are all vital.

The activities are fun, engaging and memorable. The activities have been specifically designed to recreate problems commonly encountered at work such as: lack of clarity on objectives, ineffective communications, lack of mutual respect, and low levels of commitment to the team.

Teamwork Course Outline

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Day 1 - 9am to 5pm

1. Where's the Chair? or Getting to Know You (20 minutes)

  • Where's the Chair?: A non-threatening introduction to team working. There are no time restriction and best solutions, just opportunities to start thinking about teams at work.
  • Getting to Know You: Working as one team, the group has to place all team members on a continuum that is based on information that is personal but not private, eg. Length of service, time taken to travel to work, etc. of the members.

2. Odd Type of Stack or Tall Stack (30 minutes)

  • Odd Type of Stack: Competing teams have to build the shortest stack they can using all their components within specified constraints.
  • Tall Stack: Each team has to create a stack using all of their components. When building the stack team members have to work together, supporting each other’s ideas and actions.

3. Shapes or My Success (40 minutes)

  • Shapes: Participants need to understand the problem, think logically and creatively, challenge norms and build on each other’s ideas
  • My Success: Individuals work within groups to achieve the highest score they can for themselves (not the group) by building stacks.

4. Speedy Stack or Creating Obstacles (50 minutes)

  • Speedy Stack: Competing teams have to use all of their components to create the shortest stack they can.
  • Creating Obstacles: Teams have to devise and build obstacle courses. They are given guidelines that allow then the freedom to make the course easy or as challenging as they wish.

5. Caught in a Web or  Successful Pairs (60 minutes)

  • Caught in a Web: The action of Team A has a direct bearing on the success of Team B and vice versa. Each team has a dilemma: to win it has to outperform the other team, but both teams must complete the task before either can succeed.
  • Successful Pairs: Small teams work to achieve the highest score they can for their team whilst working alongside competing teams. How do team succeed when team members are likely to have very different personal attitudes to, and measures of success?

6. Tower (3 hours)

  • This inter-team activity takes the concept of “prisoners dilemma” (if I help you escape first, can I trust you to help me escape afterwards?) to a new level no matter how hard teams try, only one can win unless both settle for a very poor performance.

7. Pack the Bags (25 minutes)

  • A simple but fun (frantic) activity of packing up.


Day 2 - 9am to 5pm

1. The Stack (10 minutes)

  • This is a competitive task in which teams are able to monitor each other’s progress. Should team keep stretching themselves and risk total failure or be more cautious and risk defeat?

2. The Frame (2.5 hours)

  • Two halves of one team with different parts of the same task are separated by: a door, the knowledge .that one team cannot divulge all its information, different workloads.

3. Over the Bridge (4 hours)

  • An innovative way to introduce and develop team skills –
    Part One introduces the concept and
    Part Two provides an opportunity for performance improvement.

Learn How to Work Effectively as a Team and Unleash Your Full Potential!

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