Lean Design and Construction is a production management-based approach to project delivery -- a new way to design and build capital facilities. Lean production management has caused a revolution in manufacturing design, supply and assembly. Applied to project design and delivery, Lean changes the way work is done throughout the delivery process. Lean Construction extends from the objectives of a lean production system - maximize value and minimize waste - to specific techniques, and apply them in a new project delivery process.
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The Villego simulation allows learners to immerse themselves and experience the difference between traditional project management and the management of production in projects using the Last Planner® System.
The Last Planner® System, (LPS) is a production management system that can be used on all sorts of projects. In this simulation, the project is to build a house. As with most projects there are a number of autonomous people and teams involved.
This is a simulation of what happens in real world projects, simplified so that all of us can learn from it in a short span of time. You and your project team will see how the Last Planner System helps deliver projects that are safer, faster, better, less costly and more fun.
“[With Last Planner] You don’t lose control of your subcontractors...you lose the need to control your subcontractors!”
“Result show a 30% improvement in the rebuilding times for runways since Last Planner was introduced and predictability is greatly improved.”
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Opposing teams score point by setting each other challenges which opponents may choose to accept or decline. Teams can revise their approach and plans to meet changing circumstances.
Teams plan the assembly of simple products (in difficult circumstances) and prepare financial forecasts. Each has 3 attempts to improve its profitability and the accuracy of its forecasts. Forecasts and actual costs are compared and their significant reviewed.
There are three parts to the activity. Pairs or threes work within a group to achieve the highest scores they can for their pair or three (not the group). The rules for scoring are different in different parts of the activity. Decision within the pairs/threes are based largely on individuals’ approaches to, and understanding of, success when working with and in competition with others.